Immortal
| |
|---|---|
| |
| State: | Keepers of Adornia |
| Counterpart: | Highlander |
| Class: | Protector |
| Health: | 835 |
| Energy: | 540 |
| Speed: | 50 |
| Strength: | 58 |
| Intellect: | 10 |
| Agility: | 56 |
| Cunning: | 54 |
| Stamina: | 65 |
| Will: | 62 |
| Silver cost: | none |
| Gold cost: | none |
Biography
No one who lives today knew him in his youth. Anyone you ask will answer, with a shrug, that the Immortal one has always been just like he is now. He does not change and does not age and always carries his faithful sword, All-Seeing Steel.
Rumor has it that they met many years ago and have since become dependent on one another. But who is dependent on whom? Behind the hero's back, people whisper that he has long been kept under the blade's control, acting only to fulfill its strange commands.
One day, the hero was invited to participate in the Spring Flowers celebration, along with the other masters of war. He was blindfolded and some rag dolls and obstacles were placed around him, but when the signal sounded, the sword would not leave its sheath! The noble weapon, desiring to drink the life of vanquished enemies, did not want to participate in such silly games and the hero left the festival amidst laughter and shouts of ridicule. The apprentice of the local master laughed most of all. But as he mocked, the ridiculed warrior summoned him to a bloody duel. Now the sword had no trouble leaving its sheath. In a matter of seconds, it had knocked away the mocker's weapon and torn his flesh to pieces. Then, it returned to its resting place, awaiting its next feast of blood.
All-Seeing Steel leads the hero in battle. It was made for war and victory, not for peaceful entertainment. Only in battle is its deadly power revealed. The blade does not like the long pauses between fights, always yearning to face another round of perilous enemies.
Talents
| Icon | Talent | Type | Cost | Level | Mana Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|
| Power Absorption | Passive | 0 | 0 | 0 | 0 | Restores 20% from maximum Health when an enemy hero dies nearby. Increases his maximum Health by 25 for every death of an enemy hero nearby. but no more often than once every 60 sec. | |
| Hero Strike | Active | 300 | 0 | 115 | 12 | The hero becomes immune and attacks up to 5 enemies, inflicting 69-612 | |
| Worthy Opponent | Passive | 290 | 4 | 0 | 0 | Hero Strike stuns the nearest enemy hero for 1.7 sec. | |
| Whirl of Steel | Passive | 440 | 8 | 0 | 0 | Hero Strike slows the enemy down by 90% for 2.5 sec. | |
| Battle Hunger | Passive | 390 | 4 | 0 | 0 | Each of the Hero's attacks increases his Life Drain by 0.8-11.4 (based on Strength) for 4 sec. This effect can be stacked up to 5 times.
Bonus: On Native Terrain, hero's Agility is increased by 2-32 (based on Strength). | |
| Concentrated Fury | Passive | 440 | 8 | 0 | 0 | Once the Battle Hunger effect has been stacked 5 times, the hero's Speed is increased by 30%. | |
| Bloody Massacre | Passive | 300 | 0 | 0 | 1 | When an ally or enemy dies nearby, the hero recovers 19-235 Health (based on Max Health) over 5 sec. | |
| Blood Rage | Passive | 290 | 4 | 0 | 0 | The Bloody Massacre talent increases the hero's Stamina or Will (whichever is greater) by 0.4-7 (based on max. Health) for each 10% health missing. Effect stacks up to 5 times. | |
| Immortal Spirit | Active | 540 | 8 | 220 | 180 | Activates automatically upon death. The hero becomes immune and loses 100 Energy per second. The heroes is resurrected in the same location where his Energy runs out, or upon use of the Immortal Spirit talent. Upon resurrection the hero recovers 35% Health, stuns enemies nearby for 1 sec. and inflicts 75-636 Bonus: On Native Terrain the hero resurrects with 50% Health. |
Skins
|
|
|
| Default Skin Free |
Doombringer Skin 29 Gold |
Erinys Skin 99 Gold |
|---|
Trivia
- Doombringer Immortal Skin seems to be a more powerful future version of himself.
- A shadowy figure very similar to the Immortal can be seen in the Challenge mode loading screen.



