Marksman
| |
|---|---|
| |
| State: | The Dokht Imperium |
| Counterpart: | Hunter |
| Class: | Fighter |
| Health: | 665 |
| Energy: | 638 |
| Speed: | 54 |
| Strength: | 57 |
| Intellect: | 56 |
| Agility: | 55 |
| Cunning: | 57 |
| Stamina: | 40 |
| Will: | 41 |
| Silver cost: | 25000 |
| Gold cost: | none |
Biography
The Keepers did not know his real name, and very few have ever seen the Marksman up close. Any encounter with the Marksman was very brief: a dashing horseman suddenly appeared, skewered his target with an arrow, and vanished.
He studied for years to achieve his archery skills. Even after he became a master, he never ceased to practice, always striving for absolute perfection. His motto was “You can always do better,” a truth understood by his beloved, well-trained horse. The loyal steed could read even the briefest glances from the hero and was always a faithful comrade and friend. The rider never used spurs or straps, and his horse's bridle was only for show.
The Marksman's enemies dreamed of his destruction. A great bounty had been put on his head, but even the kingdom's heroes were unable to capture him until the skilled mage they called Sorcerer stepped in. The Keepers spread a rumor of a caravan of Imperium captives about to head off to Egisar. Immediately, the Marksman saddled up his trusted Greymane and rushed to intercept the caravan. But the line of chained slaves and the guards escorting them were only a mirage. The clever Sorcerer had created an illusion, and the best archer in the Imperium flew towards the trap at a full gallop. A bottomless quagmire full of poisonous Prime fumes enveloped the great warrior. The enemies could not defeat him by force, but they won by their cunning. The Sorcerer received his well-deserved reward.
But the Marksman was not dead. The Spell Trap, covered in Prime, changed him terribly, binding him to his dear horse. After a full day in the fetid swamp, he escaped, a mighty centaur filled with sorrow, hatred, and a thirst for vengeance.
In memory of his dear friend, the Marksman kept his horse's old bridle as a Catalyst. It constantly reminds him of his loss – and of those who are to blame. A fury approaching madness rules the hero on the battlefield, but when he shoots, he never misses.
Talents
| Icon | Talent | Type | Cost | Level | Mana Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|
| Bleeding | Passive | 0 | 0 | 0 | 0 | The hero's attacks and class talents inflict bleeding wounds on the enemy. For 3 sec the target cannot hide from the enemy remaining outside the line of sight and receives 5-68 | |
| Enchanted Arrow | Active | 300 | 0 | 80 | 8 | Deals 83-734 | |
| Accurate Shot | Passive | 290 | 1 | 0 | 0 | The bleeding effect is stacked up to 3 times for targets with reduced Health Regeneration. Required Level 4 Upgrades the Enchanted Arrow talent | |
| Wild Call | Active | 300 | 0 | 200 | 50 | For 70 seconds, increases the hero's Cunning by 5-68 (based on Intellect), and that of nearby allied heroes, by 3-37 (based on Intellect). Bonus: On Native Terrain, the heroes' Cunning is increased additionally by a factor of 1.5. | |
| Rage of the Hunt | Active | 390 | 1 | 90 | 18 | The Speed of the selected allied target is increased by 50% for 6 seconds Bonus: If used on Native Terrain, Speed is increased by an additional 20%. Required Level 4 | |
| Hunter Agility | Passive | 440 | 2 | 0 | 0 | The Rage of the Hunt talent also increases the targeted ally's Agility by 5-62 (based on Intellect). Bonus: Agility is increased by an additional 2-25 on Native Terrain. Required Level 8 Upgrades the Rage of the Hunt talent | |
| Passon of the Hunt | Passive | 560 | 3 | 0 | 0 | The Rage of the Hunt talent benefits both the hero and the selected ally. Required Level 12 Upgrades the Rage of the Hunt talent | |
| Devastating Shot | Active | 540 | 2 | 215 | 70 | The hero draws his bow for 2 seconds and releases an arrow in the selected direction, inflicting up to 100-881 The longer the shot is drawn, the more damage it will cause. Required Level 8 | |
| Hurricane Trail | Passive | 560 | 3 | 0 | 0 | The Devastating Shot talent inflicts 38-443 Required Level 12 Upgrades the Devastating Shot talent |
Skins
|
|
|
| Default Skin Free |
Grenadier Skin 69 Gold |
Huntsman Skin 99 Gold |
|---|
Trivia
- He shares a Battalion Skin theme with the Bard.



