primeworld
Moira
Moira
State: Keepers of Adornia
Counterpart: Witch
Class: Fighter
Health: 675
Energy: 725
Speed: 50
Strength: 56
Intellect: 58
Agility: 56
Cunning: 52
Stamina: 42
Will: 44
Silver cost: 250000
Gold cost: 99
The Moira a Fighter class hero, but thanks to her unique abilities she can easily play in the Support role. Enemies attacked by the Moira become more vulnerable to future attacks. Her main talents have a very short cooldown. Thanks to her trusty Familiar, who prevents enemies from getting too close, the hero is able to hold her lane with ease.

Biography

It's hard to live the life of an outcast. Her father was a Dokht soldier who raped the first Adornian woman he could find during the border skirmishes. Her mother died giving birth to her. The girl was raised by her grandfather. He was also the one who named her after an ancient deity that had long been forgotten in the Era of Prime. Moira was always quiet and reserved. A fair, freckled strawberry blond, she looked drastically different from the colorful, suntanned inhabitants of the Adornian village. She was a walking reminder of a shameful defeat. She was a foreigner among her own people.

She had only one friend in the whole world—a small black kitten she had rescued from a pack of dogs. No one expected the little girl to grab a broomstick and rush into the middle of a pack of enraged dogs. By the time the adults figured out what was going on, two dogs were yelping on the ground with broken bones, and the rest of the pack was running away with their tails between their legs. Moira nursed the kitten back to health, feeding it by hand, applying herbal compresses, and giving it medicinal decoctions. The little ball of black fluff survived and became the girl’s best friend. Since then, she was no longer alone. Although the inhabitants of the village continued to view the girl as an outsider, after the incident with the dogs she gained a new level of respect in their eyes. They started asking her to make healing potions for them and even began saying that she had the power of a true Priestess hero inside her.

But a peaceful life is a luxury that a border village cannot long afford. One day a squad of Imperium mercenaries once again attacked the village. It wasn't the first time the Keepers were fighting for their lives, but the skilled soldiers were still overpowering them. One of them, a huge red-haired Dokht, was crushing everything with his sword left and right. It was Highlander, an Imperium hero. It seemed that nothing and no one could stop him, when suddenly a dark shadow rushed straight at his face. Moira’s cat, frightened by what was going on around him, decided to attack the most dangerous enemy. The hero hesitated, if only for a moment, but it was long enough for the Keepers to attack him with pitchforks and swords. The giant shuddered and fell... But the Keepers' triumph didn't last long. A few seconds later, a shockwave tossed everyone in the area to the ground. Highlander rose to his feet as if nothing had happened. “You dirty little beast!” yelled the hero, grabbing the cat by the scruff of the neck and tossing him right into the window of a burning building. “Nooooo!” screamed someone behind him. It was Moira. Pale, with tangled hair and broomstick in hand, she screamed “I curse you!” and rushed the stunned hero. She forced the Highlander into the same burning building, but, thanks to her forward momentum, she ended up falling into the building herself just as the roof collapsed. The Imperium soldiers were so stunned by the loss of their leader that they scattered in fear.

Several days later, while the villagers were clearing out the debris, something suddenly flew out from underneath the remnants of the house with a whistle and a crash. It was Moira. But she had been transformed! Her skin had become as smooth and beautiful as pink marble, and her once-orange hair was now the color of blood. She sat atop her favorite broomstick, and an odd, smoky creature was flying around her. Upon closer examination, the creature mostly resembled a cat. After her death, she had absorbed the Prime of the fallen Highlander and became a hero herself. Her cat became her familiar. And so the Imperium hero accidentally gave Moira a secondchance at life...

She chose to serve the Adornian lord so she could protect the simple folk of Adornia, one of which she had so recently been. Later, rumors began to spread that other heroines similar to Moira had appeared. In honor of the very first hero, they were all called Moiras.

Talents

Icon Talent Type Cost Level Mana Cost Cooldown Description
A0 witch Curse of the Witch Passive 0 1 0 0 For 3 sec., the targets damaged by the hero's attacks and class talents take 10% more damage.

Bonus: Attacks on cursed targets from Native Terrain steal 4-57 Energy from the target (based on Strength or Intelect, whichever is greater.).

A1 witch Familiar Active 300 1 50 1 The familiar attacks the selected enemy, then proceeds to the next closest enemy, and so on. Targets attacked by the familiar take 48-444 MaterialDamage damage over 6 sec. If there are no enemies in the vicinity of the target, or when the talent is used on the caster, the familiar returns to the hero.
A1 2 witch Insatiable Curiosity Passive 290 4 0 0 The familiar inflicts an additional 48-444 MaterialDamage damage over 6 sec., makes the area around itself visible, and can fly further away from the hero.
A2 witch Turbomagic Active 300 1 150 1 For 2 sec, the hero's speed is increased by 50% and the hero becomes immune to control effects. Repeated use of the talent within the next 15 sec. requiers 3 times more Energy that the previous activation.
A2 2 witch Trail of Horror Passive 290 4 0 0 When activating the Turbomagic talent for it's usual cost, for 3 sec. the hero leaves a trail lasting 2 sec. in which the enemies panic for 1 sec.
A3 witch Energy Emission Toggled 390 4 0 0 While this talent is active, hero attack deal additionally deal 13-170 MaterialDamage damage, spending 25 Energy.
A3 2 witch Beyond the Pale Passive 440 8 0 0 Each of the hero's attacks increases his Agility by 0.7-8.8 (based on Intellect) for 10 sec. Effect can be stacked up to 7 times.

Bonus: On Native Terrain, the Energy Emission talent gives the hero's attacks greater range.

A4 witch Curse of Fragility Active 540 8 300 70 Damage to the selected enemy hero increases by 50% of the ratio of their current Health to their maximum Health for 4 sec., or until total additional damage reaches 170-1498 (based on Strength or Intellect, whichever is greater.).
A4 2 witch Horrible Curse Passive 560 12 0 0 The target of the Curse of Fragility talent panics for 2 sec.

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