Pied Piper
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| State: | The Dokht Imperium |
| Counterpart: | Rat Master |
| Class: | Support |
| Health: | 700 |
| Energy: | 775 |
| Speed: | 52 |
| Strength: | 54 |
| Intellect: | 57 |
| Agility: | 53 |
| Cunning: | 55 |
| Stamina: | 63 |
| Will: | 65 |
| Silver cost: | 25000 |
| Gold cost: | 9 |
Biography
Unrestrained and sarcastic, he was skeptical of Imperium research, openly criticizing it and calling it “pseudo-science,” a term that quickly landed him in jail. Eternal darkness reigned in the prison, and he quickly lost count of the passing days. But for him, the true torture was the silence. He had always had difficulty remaining silent himself, and could not stand a silent environment.
To keep from losing his mind, the prisoner began to whistle simple melodies. The unusual noise attracted the prison rats. He made a simple flute from some copper pipe fragments and was surprised to find that with each new melody, more and more rats came to him. The flute fascinated the rodents. They obeyed the music like good soldiers obey their general.
The flautist worked for a long time at controlling his army, and his first success was achieved when they gnawed through the prison bars. The prisoner escaped, his gray army with him. The rats were his hands, ears and even eyes, since he still could not gaze at the light for long.
The last thing he wanted was to return to prison, and so, to avoid persecution, he decided to serve the lord of the land by joining the military. At first, he was not taken seriously: what good is a pied piper for an army? Perhaps his rats can steal a few coins from the enemy or nibble some holes in their cloth banners? But the Dokhts appreciated any skill, and the task of the lord was to find a use for it. Soon, it became clear that the piper's homemade flute could control not only rats, but people, as well. Suddenly, every company in the army wanted the flautist with the dark glasses. Now they often call him the “Rat Catcher,” though he swears that he never once did anything to hurt his rodent friends.
Talents
| Icon | Talent | Type | Cost | Level | Mana Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|
| All for One | Passive | 0 | 0 | 0 | 0 | For each creature under him, the hero receives 8-70 Health (based on Strength) and 0.3-4.3 Health Regeneration (based on Intellect). | |
| Rat Eruption | Active | 300 | 0 | 120 | 11 | Creates an area for 8 sec., in which enemies take 11-98 Bonus: Rat Eruption turns enemy land neutral. | |
| Rat Disease | Passive | 290 | 4 | 0 | 0 | Rat Eruption talent inflicts additional 7-63 | |
| Call of the Flute | Active | 300 | 0 | 180 | 25 | Makes the enemy hero follow along for 2.5 sec. or till he's damaged 298-2621 (from Intellect), and enslaves enemy creatures. Can simultaneously control up to 4 creatures. | |
| Song of Madness | Passive | 290 | 4 | 0 | 0 | Once the Call of the Flute talent's effect expires, damages 77-676 | |
| Power of the Flute | Passive | 440 | 8 | 0 | 0 | Creatures enchanted by the flute receive Health Regeneration similar to the hero's and 25% of the hero's Health. | |
| Rat Rogues | Active | 390 | 4 | 220 | 120 | The rats run towards enemy heroes, inflicting 67-587 | |
| Charming Melody | Conjured | 540 | 8 | 260 | 150 | Nearby creatures and enemy heroes freeze for 1.5 sec. After the melody ends, all of the creatures around the hero obey him for 15 sec. | |
| Entrancing Music | Passive | 560 | 12 | 0 | 0 | Once Entrancing Music ends, nearby enemy heroes are slowed down by 80% and cannot use talents for 1,5 sec. |
Skins
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| Default Skin Free |
Puppet Master Skin 69 Gold |
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