Wendigo
| |
|---|---|
| File:Wendigo.png | |
| Class: | Slayer |
| Health: | 941 |
| Energy: | 571 |
| Speed: | 54 |
| Strength: | 53 |
| Intellect: | 56 |
| Agility: | 53 |
| Cunning: | 55 |
| Stamina: | 60 |
| Will: | 58 |
| Silver cost: | 500000 |
| Gold cost: | 199 |
Biography
In the heart of Praya, legends are handed down from mouth to mouth, from generation to generation. Mostly they are superstitions and kind sayings but there are some stories about dreadful creatures that no soul would wish to encounter. Once a creature like that showed up near the Castle and after a while, inside. Some citizens still cannot accept that their beloved ruler gave the monster a chance to prove itself in service. But what's done is done...
They say the times were hard many years ago when there was no Castle at all. The land itself seemed to revolt against the dwellers who were trying to cultivate it but, alas, in vain: endless floods ruined the harvest and food supplies were running out with each passing month... Thousands of people were starving and even the once-safe roads became dangerous — most frugal food supplies were then a good-enough reason to stain the hands with blood. While large settlements were somehow surviving, small distant villages suffered the most.
One of such villages was home to a young man whose name is lost in centuries. His father and he were the only hunters — a gleam of hope for all the villagers during the dark times. Day and night they were tracking down the prey to provide for their family and neighbors.
Heavy rain fell, rivers burst the banks, and animals abandoned the place that used to be their home. With the weight of the world on his shoulders, the exhausted youth went hunting towards the mountains. Rumor had it that a tremendous monster was living there, and its meat could support the people for a long time. More than once locals saw the sinister creature by a prime mountain spring: it seemed like the behemoth was coming there to water.
The boy was missing for three long days, and the villagers started to consider his funeral. It was a gloomy day that suddenly changed into a dark, impenetrable night. Frightened villagers hastily hid in the houses. A little girl was looking through the window and noticed a monstrous creature entering the hunters' hut. A piercing shriek penetrated the air: the mother of the once-human monster cried in terror.
The hunter boy slew the monster in the mountains and, driven by hunger, tried the meat of his prey. Deeply imbued with prime, the meat made him unconscious as soon as he finished. Unbearable pain shot through his mind: he satisfied his hunger but paid for it dearly.
When the hunter came to his senses, nothing human was left in him. There was just a memory, a memory about his home. The home where he had to return by all means to do something important... But when he showed himself, even his own mother rejected him.
The darkness disappeared, those who survived ran to other settlements, and so the village was left once and for all. But Wendigo, the embodiment of deadly hunger, stayed there until one day he ate enough to recover parts of his twisted mind.
Talents
| Icon | Talent | Type | Cost | Level | Mana Cost | Cooldown | Description |
|---|---|---|---|---|---|---|---|
| Trail of Blood | Passive | 0 | 0 | 0 | 0 | Class talents inflict bleeding wounds, making the target visible for 6 seconds and dealing 7-52 The effect stacks up to 4 times. At night the hero's speed is reduced to 0 and he becomes invisible when not moving. Additionally attacking a bleeding enemy will move the hero to them if the target is nearby. | |
| Savage Hunt | Active | 300 | 1 | 60 | 10 | The hero dashes to the target location, wounding all enemies in the way. The hero remains invisible if he hits no enemies.
At night, the talent expends no energy and its cooldown is reduced by 95% | |
| Bone Trap | Active | 300 | 1 | 120 | 20 | Set a trap in the target location that immobilizes an enemy hero who walks on it for 2 seconds. | |
| Devouring | Passive | 290 | 0 | 0 | 0 | Attacking the bleeding target deals bonus 5-45 | |
| Sharp Bones | Passive | 290 | 0 | 0 | 0 | Bone trap becomes invisible and deals 76-676 | |
| Chase | Active | 540 | 0 | 100 | 15 | When the Bone Trap is activated the hero has 5 seconds to dash to the enemy .
Channels for 1 second. At night channels instantly. | |
| Monstrous Hunger | Active Ultimate | 540 | 0 | 300 | 120 | Deals 135-1157 | |
| Curse of Hunger | Passive | 540 | 0 | 0 | 0 | unique kills grant the hero 5% Strength or Intellect, whichever is greater, of his victim.
The effect ends if the hero dies. At night, steals 4% more. | |
| Dreadful Death | Passive | 560 | 0 | 0 | 0 | If the target of Monstrous Hunger dies, all surrounding enemies go into a panic for 2seconds.
Upgrades the Monstrous Hunger talent. | |
| Cracking Bones | Passive | 800 | 0 | 0 | 0 | Bone Trap explodes after the dash, dealing 108-954 Upgrades the Chase talent. | |
| Nightmare Time | Active Ultimate | 540 | 0 | 230 | 100 | Summons the night for 15 seconds. Darkness gathers around the hero, blinding all nearby enemies for 3 seconds. | |
| Endless Nightmare | Passive | 560 | 0 | 0 | 0 | Kills and assists extend the duration of Nightmare Time by 5 seconds.
Upgrades the Nightmare Time talent. | |
| Possession | Passive | 800 | 0 | 0 | 0 | Heroes without the Curse of Hunger effect additionally take 32-286 Upgrades the Curse of Hunger talent. |
Skins
| Default Skin |
| Default Skin Free |
|---|