Wolf Dancer
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| State: | Keepers of Adornia |
| Counterpart: | Jaeger |
| Class: | Fighter |
| Health: | 625 |
| Energy: | 625 |
| Speed: | 56 |
| Strength: | 59 |
| Intellect: | 56 |
| Agility: | 55 |
| Cunning: | 55 |
| Stamina: | 47 |
| Will: | 43 |
| Silver cost: | none |
| Gold cost: | none |
Biography
A forest fire was raging. People were fleeing for their lives, and in the chaos a little boy was lost in the dark thicket. A pack of wolves found the crying baby, and the females of the pack began to nurse him along with their own pups.
He grew with them and became one of them, a predator of the pack. The four-legged hunters considered him their brother, and the few people able to catch a glimpse of the nimble young man called him the Wolf Dancer.
The hero still remembered the human tongue and once overheard a conversation of preparations for a major jungle raid. The surrounding settlements were being tormented by a bloodthirsty tiger. He was responsible for many deaths, and the people had decided to hunt him down. The Dancer realized that many beasts would perish in the hunt; even his own beloved brethren would be in danger. He tracked down the saber-toothed monster, defeated him in a fierce battle, and brought his severed head to the village. From his broken shoulder, the new hero pulled a fang, which would become his Catalyst.
From that moment on, the people have come to him for help and advice, and the forest dwellers have felt safe. But the advent of the war forced the hero to act once more. The Imperium used wild animals in combat, forcing them to commit violence and suffer casualties. The animals of the Keepers fought, too, but only voluntarily, trying to protect their enlightened neighbors. The boy could not bear this abuse of his forest brethren and vowed to set them free.
Talents
| Icon | Talent | Type | Cost | Level | Mana Cost | Cooldown | Description |
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| Beast Rush | Passive | 0 | 0 | 0 | 0 | The hero and the hero's wolves have a 15% chance of attacking twice. | |
| Wolf Call | Conjured | 300 | 0 | 200 | 20 | The hero summons a wolf, whose attacks inflict 13-72 Bonus: On Native Terrain the hero summons a dire wolf. | |
| Wolf Brothers | Passive | 440 | 2 | 0 | 0 | Wolf Call summons two wolves but requires 150 more Energy. Required Level 8 Upgrades the Wolf Call talent | |
| Death Grip | Passive | 290 | 1 | 0 | 0 | Every attack by a wolf that was summoned by Wolf Call reduces the enemy's Speed by 25% for 3 seconds Required Level 4 Upgrades the Wolf Call talent | |
| Power of the Pack | Passive | 390 | 1 | 0 | 0 | Nearby friends (wolves and allied heroes) receive 2-27 Strength (based on Intellect). Each one of such friends increase this bonus by 10%. Required Level 4 | |
| Piercing Spear | Active | 300 | 0 | 100 | 10 | Inflicts 111-980 | |
| Curse of the Piercing Spear | Passive | 290 | 1 | 0 | 0 | For 8 seconds, each blow to the enemy restores 16-119 Health (based on Intellect) to the attacker. Required Level 4 Upgrades the Piercing Spear talent. The Wolves also restore the hero's health. | |
| Great Hunt | Active | 540 | 2 | 320 | 100 | The Agility of the hero and the hero's wolves is increased by 5-61 (based on Intellect) for 10 seconds This Agility gain increases by 25% for each wolf. Each time a hero is killed, the Great Hunt's duration resets. Required Level 8 | |
| Pursuit (talent) | Passive | 560 | 3 | 0 | 0 | During the Great Hunt, the hero and all the hero's allies have their Speed increased by 40%. Required Level 12 Upgrades the Great Hunt talent |
Skins
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| Default Skin Free |
Tamer Skin 69 Gold |
Fire Dancer Skin 99 Gold |
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Guide
For a detailed guide for this Hero, follow this link: Wolf Dancer Guide



